Solomon’s World improvements for version 0.6.5.
- Added new usable item: “lever” and trigger events to open exit and complete stage.
- New goal system to end a stage: keys, treasures, foods, monsters, levers.
- Started monster clustering in worlds.
- New monster: skeleton (no fantasy game can ship without one !), snake, black spider (glue movement on walls), snowman, snobee.
- Collectables system in Placer class (with 10 collectable items) and new book page animation. Map item unlocks new worlds.
- New “charge” action for monsters that shoot, hit state and hit push.
- Popup effect for worlds in map.
- Shifted from lives to energy for player.
- New player actions: run-jump (Mario-style) to reach higher places, powerfall to break blocks when landing.
- New blocks: snow, mud; block property: wind.
- New world 6 (graveyard), 7 (dual clouds, climbing stage).
- New spatial audio, samples.
- Screen bezels and UI improvements.
- Fixed a lot of bugs and glitches.
- Improved pixel animations for monsters, fx, backgrounds.
- Improved dungeon generation (getNextCell).
- Improved performance and loading speed.